Monday, November 8, 2010

The end of the Internet Service Provider (ISP) era.

The next pioneers of the internet are easy to point out for those of us that have been with the internet for awhile. It was part of the plan put into the RFC (request for comments) archive online. Some may not have found the plan so explicit, however. The implications of survival among the technology of the internet still lingers with newer technology to keep the motive subtle yet effective.

The user interface of the internet has been simple and effective. You plug in and press connect, then you either play your online game, your web browser, or you share files. Actually, it has always been about being able to share files and connectivity. This star topology of ISPs have narrowed the connectivity to a 1 to many when the real world internet intends many to many. The 1 to many is incapable of business under high demand due obvious bottlenecks. The many to many design is capable to through another router in the field and have it help as a drop in solution with zero configuration.

If you have to login to your ISP, then maybe you don't follow this zero configuration idea. The purpose here is that the unit can be placed within a proximity ("last mile" solutions) to a user. The more units placed the more bandwidth is available.

As more bandwidth is available, more content options are easlily uploaded or downloaded on demand. The bottlenecked topology slows down even the interface on your webrowser while a drop in solution to increase bandwidth can remove that bottleneck. The ISP is not able to regular such drop-in solutions except to remain silent about such technology and different topologies.

The drop-in solution can be small scale to only focus on the local office or house wide area as a proximity basis, or can scale to larger units to cover entire industrial areas. The units may be even solar powered to cover an entire farm hundreds of acres in area.

If you don't have a direct uplink for an ISP, then how more complex is the interface to be without that initial connection and login to an ISP. Simple, the internet was never designed to login to a provider. The design is not only a star-web, as it is also a mesh. The internet never had any particular topology. This mesh network is also called the cloud. In the cloud, the infrastructure of the internet is foggy to see, or best calculated as unknown topology.

Don't expect everybody to dump their ISP overnight and switch to mesh networks. The tech service from your ISP is still useful.

Hopefully, this article helps people understand a leap into meshed simulators, where they assemble virtual land objects as a drop-in solution. Your car may be even able to carry a unit that stays active for your business trip, and your laptop connects to you car to help simulate your presentation. How would you like to interface your laptop to your car as an ISP?

While you think about that, also look at how net pioneers want a separate open internet (link found by /.). Obviously, net pioneers don't think the star-topology is open enough:

"If a user of a service thinks he/she is getting the open Internet, but instead is getting a managed service, that would be detrimental," said Isenberg, who signed the group's paper. "It would also be detrimental if the open Internet were throttled, slowed, or was not subject to upgrade on the same path as managed services."
The end of the ISP era was at the start of the metaverse, yet it has been hard to grasp what exactly is the metaverse. We know it is not Web 3.0.